 | Mitsubishi TVC2010CG Ice World / Heatpumps. |
 | Spartacus:Blood and Sand2009 / 2010CG Arena / Crowds. |
 | Under the Mountain2008 / 2009CG Creatures / Fire FX. |
 | JokeToons2009Character Creation / Animation Pipeline.. |
 | Legend of the Seeker2008 / 2009Matte Paintings and CG Creatures. |
 | Trail of the Panda2008Matte Paintings and CG Creatures. |
 | 30 Days of Night2007Sky Replacements, Power Poles, Falling Snow and Fire Additions. |
 | Jackass Game2006Machinima 4.0. Mocap cameras and Actors. |
 | Gripshift Game2005Machinima 3.0. Wescam in Game world |
 | Melbourne Cup Game2004Machinima 2.0. Sports coverage meets 'SeaBiscuit' |
 | Fast Food Demo2004Fast Face Rig 2.0 / 'Lazy' Lip-sync. |
 | Perfect Creature Movie2003No Rendered CGI or Bluescreen was used. |
 | Barbie Beach Vacation Game2001Fast Face Rig 1.0: Expressive Animation / 1 controller.
|
 | Lord of the Rings I II III1998Facility Setup / Pipeline Design / Staffing / VFX design |
 | McGoy TVC1996 Symbolics / Softimage / Wavefront Pipeline |
 | Weta Logo1996Escher complexity / Moebius strip inverts |
 | Contact Movie1996Bluescreen + Metal Suit = 5-D Wormhole / |
 | Sheep TV Imagery1994Imagery / Crowd system lite |
 | Phillips TVC1994Softimage / Fast Turnaround / Rebel Unit |
 | Red Scream1991-1994New Zealand's first computer generated film |
 | Eric the Fish TVC1993Symbolics / Paintbox / Custom code |
 | Drum Woman TV Imagery1992Imagery / Renderman /'Goop'code. |
 | GM Robots TVC1992Torso replacement/ Reflection mapping / Rotocapture |
 | Nissan TVC1991Fake Reflections / Matchmoving. |
 | RTR Titles1990Machinma 0.1 / Hierachical Animation code. |
 | Amaze Game1982Adventure Game for TRS-80 / 6 by 8 pixel characters. |